First Playtest Complete


First playtesting session went rather well. We discovered a few things that the game needed and narrowed it down to the following:

We needed a proper scoring system, UI, bugfixes for the multiplayer system, level lighting, a slide, and a way for the player to restore health post taking damage. 

All thanks to Cameron, our programmer, we have successfully added in the bug fixes and UI, and we're in the process of getting a pickup and sliding system in place.

Next, Ann, our artist, has added some models, animations, and is working on more visual aspects of our game.

Finally, I have been busy at work with getting sound cues and animations up and running for the new movement systems and player states (Locomotion, Torch on/off, jumping and dashing, and soon, sliding).

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